Adventure Awaits Careers And NPCs
Description

Requires the XML Injector.
The NPCs of Adventure Awaits! And, wow, there's a LOT of them. Traits that relate to specific NPCs (like the lost adventurer) have the specific character trait also applied. Aging and death are enabled for those (as I assume you're here to alter them anyway). Due to the vast, VAST number of them and because some only appear in unplanned events I can't test them all. Well. That's life.
- Getaway NPCs aren't set by traits alone. Applying these traits do seem to make them have a greater chance at appearing on the Custom Venue selector, though. Sometimes it does work by applying the trait alone, though.
- The Plumbird is the only NPC with an associated career. Apply the trait and the career will be added automatically. You can still get another career afterwards. I made it have no hours. After that you can edit the career outfit. However, due to the trait no longer being NPC only the "former peculiar plumbird" trait may not apply unless you remove the trait manually. Also, I've added a "Plumbird Outfit" trait that constantly applies the outfit (the way the trait normally works).
- Imaginary friends have several traits that get applied when you click on the reward. However, I was unable to make a premade Sim an Imaginary Friend, despite all my efforts! However, I did open up the trait to all ages so you have a LOT more options to modify an existing friend!
To apply traits you can use Control any Sim (it seems to work for me, I dunno guys) and then use the reward store to apply traits. Of course me defining these traits make them apply-able through cheats. My personal favorite way to define these Sims is to use MCC to paste a tray Sim along with their personality. Yep, aging them up seems to work just fine, although the animations can give errors. That's how it goes.
However, applying these Sims might cause them to be invisible to other Sims. In one test the Sim was invisible. But only one. I dunno, I left a warning just in case.